Digital intervention to help raise learning outcomes in marginalized communities.
Comprehensive surveys by the Annual Status of Education Report (Rural) indicates that 6 to 16 years-old in rural schools consistently perform below school standards. Challenges include lack of engaging content in classrooms, a shortage of teachers, low motivation and poor infrastructure.
The Play 'N' Learn project aimed at providing digital-based learning in low-resourced classrooms and communities to improve learning outcomes.A set of 25 games was introduced in community and classroom settings to improve vocabulary,comprehension,STEM concepts,identifications of shapes,shadows,habitats,numbers,alphabets and spatial understanding.In addition, the project promoted sanitation and hygine-related skills such as hand washing, using the toilet, keeping the toilet clean and wearing slippers to toilet.